Pages: [1] |
1. [Feedback] Matchmaking uneven player count limiter - in Feedback/Requests [original thread]
I realise that matchmaking will just shove as many players on the team as available, I believe there should be a limiter, say "If the player count difference is 3 or more, do not allow any more additional players to be put on that team". This wil...
- by Doc Noah - at 2013.10.29 03:21:00
|
2. [BUG] Losing A Game When You Win / Team Switch Matchmaking - in Feedback/Requests [original thread]
In skirmish, its possible to get a "Defeat" status even if you win. This happened to me several times already. Normally its when the MCC's hp is almost the same as the enemy team but this time my MCC had at least half armor eHP before the result ...
- by Doc Noah - at 2013.10.13 08:50:00
|
3. Replace Weapon Drop With Crafting System - in Feedback/Requests [original thread]
Thats pretty much where I got the idea from, I just have extreme doubts that there would be a direct connection between Dust and EVE's market. Just look at the influx ISK would have on Dust, I couldnt imagine EVE's resources pooling into Dust eith...
- by Doc Noah - at 2013.09.27 21:02:00
|
4. Replace Weapon Drop With Crafting System - in Feedback/Requests [original thread]
Would be interesting if CCP could make a crafting system instead of direct weapon drops. Basically you get loot or "parts" after every match. After you obtain enough parts, you can use your ISK to craft any officer ore regular weapon you have. Obv...
- by Doc Noah - at 2013.09.27 20:47:00
|
5. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
I use a standard Sniper rifle with a complex damage mod. Pretty sure I dont do much overkill damage seeing as I can one shot most low level fits with a single shot to the head while those with slightly more armor/shields can survive. Overkill or ...
- by Doc Noah - at 2013.08.31 15:47:00
|
6. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
Thurak1 wrote: Pretty sure headshots = total death. Perhaps the system thought you hit them in the chest. Very possible given how lousy hit detection is in the game. Also its not just headshots that = total death basically any great overage of...
- by Doc Noah - at 2013.08.31 01:49:00
|
7. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
CLONE117 wrote: i think the nanites repair that so called brain u speak of... i just assumed that it was made to be like that it makes sense to me seeing how no1 on these forums has any intelligence to begin with... If you're talking about...
- by Doc Noah - at 2013.08.31 00:32:00
|
8. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
ladwar wrote: Doc Noah wrote: ladwar wrote: bro there is a pretty clear sound when you get a headshot, i am betting you didn't get a headshot because you can't revive froma headshot. You lost me auto speller fixed what wasn't wrong.....
- by Doc Noah - at 2013.08.31 00:25:00
|
9. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
Beeeees wrote: As much as it is a nerf to my pocket, sounds like a good idea. But there is a BUT: Snipers will not be able to apply the medic bait technique. Which is a must tactic for snipers, so no, wouldnt fly. They can still bait if th...
- by Doc Noah - at 2013.08.30 23:22:00
|
10. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
ladwar wrote: bro there is a pretty clear sound when you get a headshot, i am betting you didn't get a headshot because you can revive froma headshot. You lost me
- by Doc Noah - at 2013.08.30 23:04:00
|
11. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
Dominus Fatali wrote: I was under the impression headshots prevented revive until a few days ago when I killed someone with my SMG with a headshot, then was killed by a Logi and as I was dying I watched the same Logi revive the person I killed....
- by Doc Noah - at 2013.08.30 21:45:00
|
12. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
Nitrobeacon wrote: You seem p***ed by the fact that medics just heal their friends. I know what you need, the contact nades... yes its a very pleasurable method to release anger, trust me Pissed? No, just makes no sense to not reward going f...
- by Doc Noah - at 2013.07.21 19:41:00
|
13. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
Oso Peresoso wrote: i have never seen a headshot victim get revived. Probably because there was no medic around Then again people do like to bleed out before a medic revives them, or else they'll be in a sniper's scope again. If the body...
- by Doc Noah - at 2013.07.21 18:06:00
|
14. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
I find it very weird that when I take a well placed headshot (with the one shot headshot sound and all), I see a medic quickly run up to them and revive them. I may be wrong but I thought it was a feature to reward skillful aiming that headshot de...
- by Doc Noah - at 2013.07.21 17:07:00
|
15. Destroyed Remote Explosives shouldnt cause damage - in Feedback/Requests [original thread]
Niuvo wrote: Get a demolition skill where you can de-activate it. Other then that, throw a flux or shoot at it. I shoot them from a safe distance. I do that too but thats only if they're at a good distance. Using a grenade can be harmful an...
- by Doc Noah - at 2013.07.20 14:01:00
|
16. Destroyed Remote Explosives shouldnt cause damage - in Feedback/Requests [original thread]
I'm starting to notice that the remote explosive detonates when you destroy it with weaponry as if the owner manually detonated it himself. I find this to be bad game design in that it punishes players who take the time to notice remote explosive ...
- by Doc Noah - at 2013.07.20 13:27:00
|
17. Expanded revive radius, a bandaid fix at best - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Doc Noah wrote: N1ck Comeau wrote: ????? Fixed for me, i get revived everytime someone tries it. Not complaining about the revive mechanics. The revive icon is hovering over NOTHING, no body in sight, thats the pr...
- by Doc Noah - at 2013.07.06 00:55:00
|
18. Expanded revive radius, a bandaid fix at best - in Feedback/Requests [original thread]
N1ck Comeau wrote: ????? Fixed for me, i get revived everytime someone tries it. Not complaining about the revive mechanics. The revive icon is hovering over NOTHING, no body in sight, thats the problem I'm talking about. Sorry but I doubt ...
- by Doc Noah - at 2013.07.06 00:27:00
|
19. Expanded revive radius, a bandaid fix at best - in Feedback/Requests [original thread]
Still havent fixed the issues with client side rendering ragdolls differently from what the server has, making invisible bodies. Strategic use of shooting dead bodies to prevent revival still suffer from the lack of client-server sync leading to ...
- by Doc Noah - at 2013.07.06 00:17:00
|
20. [Suggestion] No stamina = jump animation disabled - in Feedback/Requests [original thread]
As the title says, the mini failed jump people do when out of stamina isnt the prettiest of game mechanics to look at. I've seen way too many people try to "bunnyhop" past their stamina meter and they become this erratic character that looks like ...
- by Doc Noah - at 2013.06.23 11:55:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |